MEGAHERTZ

Privacy policy

What we see, and what we do not.

Last updated 31 August 2026. This policy covers the Megahertz iPhone app, the browser demo at megahertz.closiq.app/play, and this website.

The short version


1. Who we are

Megahertz is made and published by Closiq, a solo software business. Contact for anything on this page, including a privacy question: megahertz@closiq.app. A real person reads it.

2. What we deliberately do not collect

It is worth stating the absences, because in this category they are unusual and because "we do not collect it" is a stronger promise than any handling policy for data we did collect:

3. Your save file

Megahertz is a single-player game and it is authoritative on your own device. Your progress, your settings and anything you have purchased are stored:

There is no server-side save and no save sync of ours. That is a design decision rather than an omission: a per-user save on our servers would buy a database, a deletion path and a breach surface in exchange for something iCloud already does better.

Deleting the app deletes the local save. Deleting the iCloud copy is done from iOS Settings, under your Apple Account, iCloud, Manage Account Storage.

4. Anonymous counters

The app and the browser demo send a small number of counters to our own server, a Cloudflare Worker, so we can tell how far people get and whether something is broken. These are the entire list:

What is sent Example
The name of the event demo_start, tier_reached_8, era1_transition_seen, end_card_shown, store_cta_tapped
Which build it came from web or ios, plus the app version
The day it happened A day number. Not a timestamp, deliberately: it is enough to plot a funnel by day and not enough to line two events up as the same person.

There is no identifier of any kind in these counters: no device id, no advertising id, no install id, no session id, no cookie and no free text. They cannot be joined back to a person, a device or each other, by us or by anyone who obtained the data.

Like every website, our server is reached over the internet, so Cloudflare necessarily processes your IP address in order to route and deliver the request and to block abuse. We do not store IP addresses, do not log them alongside these counters and have no way to retrieve them.

The app also fetches a small configuration file on launch, which is how a misbehaving feature can be switched off without shipping an update. That is a plain download; it sends nothing about you.

5. Advertising, in the iPhone app only

Every advertisement in Megahertz is a rewarded video that you pressed a button to see. There are five of them, they are capped, they each pay you something, and none of them plays unless you ask. There are no interstitials, no banners and no ad on launch. Settings has a free switch that hides the offers entirely.

The videos are served by Google AdMob, with AppLovin, Meta Audience Network, Unity Ads and Mintegral bidding for the slot inside AdMob's mediation. This is the one part of the product where a third party receives anything, and here is what that means precisely:

Their policies, which govern their own handling: Google, AppLovin, Meta, Unity, Mintegral.

The browser demo has none of this. The web build contains zero advertising code, not a disabled placeholder: the ad service resolves to an empty implementation at build time and no network SDK is in the bundle at all.

6. Purchases

All in-app purchases and subscriptions are handled entirely by Apple. We never see your payment details, your billing address or your Apple Account. What the app receives from Apple is a signed record that a particular product was bought, which is what unlocks it, and that record stays on your device.

Refunds are Apple's to grant, at reportaproblem.apple.com.

7. Game Center and notifications

The weekly Benchmark leaderboard is Apple's Game Center. If you are signed in, Apple handles the identity and the display name; we store no Game Center identifier of any kind. Signing out of Game Center removes you from the leaderboard and affects nothing else in the game.

There is exactly one notification: an optional ping when your Overnight Cache is full. It is asked for in context, it is off until you allow it, it is never promotional, and it can be turned off in iOS Settings or in the game.

8. Children

Megahertz is not directed to children and is not distributed in the App Store Kids Category. We do not knowingly collect personal information from anyone, of any age, because we do not collect personal information at all. The advertising networks are configured as not child-directed.

If you believe a child has provided personal information to us through this product, please write to megahertz@closiq.app and we will look into it, though as described above there is no account to find.

9. Your choices and your rights

Data-protection law gives you rights to access, correct, export and delete personal data held about you, and to object to its processing. We support all of them, and in almost every case the honest answer to a request is that we hold nothing that identifies you, so there is nothing to return or erase. What you can do directly:

Where the GDPR applies, our lawful basis for the anonymous counters is legitimate interest in knowing whether the game works, and for personalised advertising it is your consent, given through the App Tracking Transparency prompt and withdrawable at any time. We do not sell or share personal information as those terms are defined by the CCPA, and we never have.

10. Changes to this policy

If this policy changes materially, the version here changes and the date at the top moves with it. If a change ever expands what is collected, the app will say so in its release notes rather than leaving it to this page to be noticed.